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Digital Equity
part of the Education Reform Network
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Simulation

  • A Math Dictionary For Kids
    An animated, interactive dictionary for students which explains over 400 common mathematical terms in simple language.
  • CIMEL
    CIMEL is an acronym for Constructive, collaborative Inquiry-based Multimedia E-learning and results from an NSF-funded project at Lehigh University. Site provides a prototype of media-based computer course.
  • Congress for Kids
    An interactive site with quizes and tours that are designed to make learning about Congress fun for students.
  • Getsmarter.org
    Getsmarter.org, an initiative of the Council on Competitiveness, gives students, parents and teachers a free and private way to compare science and math skills to students worldwide. It also provides warm-up practice quizzes in both math and science.
  • MASTER Tools
    MASTER Tools(Modeling And Simulation Tools for Education Reform)are designed to be interactive tools and simulation environments that enable and encourage exploration and discovery through observation, conjecture, and modeling activities. Instructional materials currently available are for GalaxSee, SimSurface, and the Fractal Microscope.
  • Math in Daily Life
    Explore how math can help us in our daily lives. This exhibit looks at the language of numbers through common situations, such as playing games or cooking.
  • Medicine/Biosciences Modeling Curriculum Resources
    This site provides a collection of interactive exploratory tools in medicine and the biosciences, with a focus on the areas of epidemiology (study of the spread of diseases), pharmacokinetics (the study of drug interactions in the body), and physiology (the study of how the body works).
  • Multisensory Interactive Learning Institute
    The Multisensory Interactive Learning Institute creates a mathematics learning experience that addresses the sensory and cognitive style of every kind of learner - visual, auditory and tactile. Working with experts in math, interactive media and Internet technology, they develop math learning activities that do not rely on words and numbers but use patterns and shapes, sequences of sounds and tactile models to communicate ideas.