Preparing Tomorrow's Teachers to Use Technology logo
Digital Equity
part of the Education Reform Network
Digital Equity logo

design or deliver instruction

  • Active Learning with Technology
    The first 6 modules of the Active Learning with Technology professional development portfolio set the stage for understanding how constructivist learning environments are created and implemented. The modules demonstrate learner-centered instructional and classroom management settings such as inquiry-based learning, project-based learning, small group learning, and using commonly available software to support a learner-centered environment.
  • AskA+ Locator
    AskA+ LocatorThis directory of online question answering services (AskA) is "designed to link students, teachers, parents and other K-12 community members with experts on the Internet." Each service listing includes identification information (e.g., publisher, e-mail address, contact name, and links), scope, target audience, and a general description of the service. Searchable and browsable.
  • Choosing a Classroom Digital Camera
    For the new-to-technology educator, some considerations when buying a digital camera for school use. This page is designed specifically with the new-to-technology educator in mind.
  • Communication as the Foundation of Distance Education
    Communication plays a vital role in learning, not only with respect to expository and discussion methods of instruction, but at a more consequential level in the development of higher mental processes through acquiring and learning to manipulate symbols.
  • Consumer Jungle: Promoting Consumer Literacy for Young Adults
    Consumer Jungle is a web-based program that helps turn high school students into savvy consumers. Site includes student activities, unit plans for teachers and information for parents.
  • Emerging Influences of Information Technology on School Curriculum
    Just as information technology has improved effectiveness in medicine, finance, manufacturing, and numerous other sectors of society, advanced computing and telecommunications have the potential to help students master complex 21st century skills. Research-based curriculum projects are developing technologies that enable online virtual communities of practice using advanced tools to solve real world problems.
  • Getsmarter.org
    Getsmarter.org, an initiative of the Council on Competitiveness, gives students, parents and teachers a free and private way to compare science and math skills to students worldwide. It also provides warm-up practice quizzes in both math and science.
  • Microcomputer-based Laboratories
    The microcomputer-based laboratory (MBL) is a tool for collecting, analyzing, and displaying data from science experiments. It is commonly used in instructional laboratories, and less used in interactive demonstrations.
  • The Anacostia Museum and Center for African-American History and Culture
    Focuses on modern African-American history and culture.
  • The Braille Bug
    The American Foundation for the Blind (AFB) created the Braille Bug web site to teach sighted children about braille, and to encourage literacy among all children. AFB--a national nonprofit founded in 1921 and the organization to which Helen Keller devoted more than 40 years of her life--addresses the critical issues, such as literacy, that are facing America's ten million blind or visually impaired children and adults.
  • The Global Schoolhouse
    Offers programs that help teachers integrate use of the Internet into their teaching. Intended for all levels of Internet use, and includes activities for students at all age levels.